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  2. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    CLASS words ideally would be a very short list of data types relevant to a particular application. Common CLASS words might be: NO (number), ID (identifier), TXT (text), AMT (amount), QTY (quantity), FL (flag), CD (code), W (work) and so forth. In practice, the available CLASS words would be a list of less than two dozen terms.

  4. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Reducing the cost of software maintenance is the most often cited reason for following coding conventions. In the introductory section on code conventions for the Java programming language, Sun Microsystems offers the following reasoning: [2]

  5. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    If a symbol is unknown, the Lisp reader creates a new symbol. In Common Lisp, symbols have the following attributes: a name, a value, a function, a list of properties and a package. [6] In Common Lisp it is also possible that a symbol is not interned in a package. Such symbols can be printed, but when read back, a new symbol needs to be created.

  6. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name.

  7. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    ^l Commonly used for characters like Java's char. ^m int in PHP has the same width as long type in C has on that system. ^n Erlang is dynamically typed. The type identifiers are usually used to specify types of record fields and the argument and return types of functions. [5] ^o When it exceeds one word. [6]

  8. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Languages support a variety of ways to reference and consume other software in the syntax of the language. In some cases this is importing the exported functionality of a library, package or module but some mechanisms are simpler text file include operations.

  9. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    However, the compiler automatically transforms the code so that the list will "silently" receive objects, while the source code only mentions primitive values. For example, the programmer can now write list. add (3) and think as if the int 3 were added to the list; but, the compiler will have actually transformed the line into list. add (new ...