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Secret Weapons Over Normandy is a World War II-based arcade video game. Published by LucasArts and developed by Totally Games, the game is composed of 15 objective-based missions set in 1940s European, North African, and the Pacific theatres of war. The story was written by Derek Chester. The music was composed by Michael Giacchino.
Glorious Mission was developed by Giant Interactive Group, a company which develops and operates a number of popular online games in China, including the ZT Online 1 Series, ZT Online 2, Elsword and Allods Online. The game took 32 months to develop. The goal of this game is to train people in combat skills and technological awareness.
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Computer Gaming World in July 1994 rated AEGIS: Guardian of the Flet 3.5 stars out of five. While criticizing the documentation and bugs, the magazine approved of the more than 100 missions, and predicted that like Falcon 3.0 consumers would upgrade computers to play it.
Turn-based tactics is a sub-genre of strategy games that simulates the considerations and circumstances of operational warfare and military tactics as opposed to more strategic considerations of turn-based strategy (TBS) games. The turn-based tactics genre is also sometimes called military strategy
Combat Mission is a series of computer wargames simulating tactical battles.The series has progressed through two distinct game engines.The original game engine, referred to as 'CMx1' by the developer, Battlefront.com, powered a trio of games set in the Second World War.
Shadow the Hedgehog (video game) Snops Attack! Zombie Defense; Soldiers Inc. Solstice Chronicles: MIA; Space Crew; Star Trek: Elite Force II; Star Wars: Battlefront II (2005 video game) Star Wars: Republic Commando; Star Wars: The Clone Wars (video game) Stargate (1995 console video game) Starship Troopers (video game) Steel Battalion; Strider ...
The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However, it was praised for its sound design and graphics , thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter .