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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode resembles skeleton programs, which can be compiled without errors. Flowcharts, drakon-charts and Unified Modelling Language (UML) charts can be thought of as a graphical alternative to pseudocode, but need more space on paper. Languages such as bridge the gap between pseudocode and code written in programming languages.

  3. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Algorithms that construct convex hulls of various objects have a broad range of applications in mathematics and computer science.. In computational geometry, numerous algorithms are proposed for computing the convex hull of a finite set of points, with various computational complexities.

  4. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.

  5. Simulated annealing - Wikipedia

    en.wikipedia.org/wiki/Simulated_annealing

    The following pseudocode presents the simulated annealing heuristic as described above. It starts from a state s 0 and continues until a maximum of k max steps have been taken. In the process, the call neighbour( s ) should generate a randomly chosen neighbour of a given state s ; the call random(0, 1) should pick and return a value in the ...

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    In the following pseudocode, dist is an array that contains the current distances from the source to other vertices, i.e. dist[u] is the current distance from the source to the vertex u. The prev array contains pointers to previous-hop nodes on the shortest path from source to the given vertex (equivalently, it is the next-hop on the path from ...

  7. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    This is a pseudocode implementation of an optimal fixed-memory flood-fill algorithm written in structured English: The variables. cur, mark, and mark2 each hold either pixel coordinates or a null value NOTE: when mark is set to null, do not erase its previous coordinate value. Keep those coordinates available to be recalled if necessary.

  8. PSeInt - Wikipedia

    en.wikipedia.org/wiki/PSeInt

    PSeInt is designed to assist students who start in the construction of computer algorithms or programs. The pseudocode is usually used as the first contact to introduce basic concepts such as the use of control structures, expressions, variables, etc., without having to deal with the particularities of the syntax of a real language.

  9. W3Schools - Wikipedia

    en.wikipedia.org/wiki/W3Schools

    W3Schools is a freemium educational website for learning coding online. [1] [2] Initially released in 1998, it derives its name from the World Wide Web but is not affiliated with the W3 Consortium. [3] [4] [unreliable source] W3Schools offers courses covering many aspects of web development. [5] W3Schools also publishes free HTML templates.