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Last Unicorn Games (LUG) was a game publisher owned by Christian Moore that was eventually purchased by Wizards of the Coast. [1]Last Unicorn developed the collectible card games Dune (1997) [2] and Heresy: Kingdom Come (1995) as well as the 1994 role-playing game Aria: Canticle of the Monomyth. [3]
Dune: Chronicles of the Imperium (2000): Last Unicorn Games. [2] Delayed by legal issues and then a corporate buyout of Last Unicorn by Wizards of the Coast, a "Limited Edition" run of 3000 copies of a core rule-book was initially published, pending Wizards of the Coast's conversion of the game to its d20 role-playing game system and a subsequent wider release. [2]
Steven S. Long and Kenneth Hite joined in the developers working for Last Unicorn Games on the "Icon system" for their line of licensed Star Trek role-playing games; to get The Next Generation Role-playing Game ready for GenCon 31, they were flown out to Los Angeles for two weeks.
Articles relating to the board games, card games, role-playing games, and other supplements and publications of Last Unicorn Games. Pages in category "Last Unicorn Games games" The following 5 pages are in this category, out of 5 total.
Star Trek: The Next Generation Role-playing Game uses a proprietary game system developed by LUG that they called the "Icon System". Several critics noted the similarities to the D6 System developed by West End Games for their Star Wars role-playing game, [1] [2] but comparisons were also made to systems used in other role-playing games such as Megatraveller and Rolemaster.
The game is set in the Dune universe. [2] Production of the game was delayed first by legal issues and then by Wizards of the Coast purchasing Last Unicorn Games, but Wizards finally published a "Limited Edition" run of 3000 copies of a core rule-book, pending the company converting the game to its d20 role-playing game system and a subsequent wider release. [2]
Marquette's new player development coach Chaz Franklin believes sophomore Skylar Forbes can make the WNBA. Franklin had the same position with the Chicago Sky.
In the May 1995 edition of Pyramid (Issue #13), Paul Beakley liked the game, saying, "Page for page and pound for pound (the first two books are almost 600 pages of material), Aria: Canticle of the Monomyth is an excellent buy. It's sufficiently generic that its best ideas can expand any fantasy game, the art and production is beautiful, and ...