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  2. Hack (programming language) - Wikipedia

    en.wikipedia.org/wiki/Hack_(programming_language)

    Hack is designed to interoperate seamlessly with PHP, which is a widely used open-source scripting language that has a focus on web development and can be embedded into HTML. A majority of valid PHP scripts are also valid in Hack; however, many less-often used PHP features and language constructs are unsupported in Hack.

  3. Script kiddie - Wikipedia

    en.wikipedia.org/wiki/Script_kiddie

    Script kiddies lack, or are only developing, programming skills sufficient to understand the effects and side effects of their actions. As a result, they leave significant traces which lead to their detection, or directly attack companies which have detection and countermeasures already in place, or in some cases, leave automatic crash ...

  4. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.

  5. Reward hacking - Wikipedia

    en.wikipedia.org/wiki/Reward_hacking

    In a 2004 paper, a reinforcement learning algorithm was designed to encourage a physical Mindstorms robot to remain on a marked path. Because none of the robot's three allowed actions kept the robot motionless, the researcher expected the trained robot to move forward and follow the turns of the provided path.

  6. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.

  7. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.

  8. Artificial intelligence and copyright - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence...

    Deep learning models source large data sets from the Internet such as publicly available images and the text of web pages. The text and images are then converted into numeric formats the AI can analyze. A deep learning model identifies patterns linking the encoded text and image data and learns which text concepts correspond to elements in images.

  9. Instance-based learning - Wikipedia

    en.wikipedia.org/wiki/Instance-based_learning

    Examples of instance-based learning algorithms are the k-nearest neighbors algorithm, kernel machines and RBF networks. [ 2 ] : ch. 8 These store (a subset of) their training set; when predicting a value/class for a new instance, they compute distances or similarities between this instance and the training instances to make a decision.