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  2. GameCrazy - Wikipedia

    en.wikipedia.org/wiki/GameCrazy

    GameCrazy contributed 13% to Movie Gallery's revenue for 2006, with 70% of its revenue coming from new and used software and 30% from new and used hardware products. [5] GameCrazy competed with both other specialty retail video game stores, such as GameStop and the fast-growing video game franchise, Play N Trade , as well as big box retailers ...

  3. 10 Retro Video Game Consoles That Are Surprisingly Valuable Today

    www.aol.com/10-retro-video-game-consoles...

    Released as an add-on for Atari’s ill-fated Jaguar console, the Jaguar CD struggled with reliability issues and a lack of support from developers, resulting in its quick demise.But with only ...

  4. Toys R Us accepting video game trades - AOL

    www.aol.com/news/2009-09-12-toys-r-us-accepting...

    This week Toys R Us announced that all of its locations will start purchasing used video games for more than 25 current and retro systems. Shoppers can visit the service desk at any Toys R Us ...

  5. FuncoLand - Wikipedia

    en.wikipedia.org/wiki/Funcoland

    FuncoLand specialized in selling new and used video games and equipment; it was considered the first major retailer to allow consumers to sell and trade used video games. The used games were often sold for 50% less than new copies, and customers could sell used video games for either money or store credit that could be used to purchase other ...

  6. 12 Collectible Toys From the 1970s Worth More Than You Think

    www.aol.com/12-collectible-toys-1970s-worth...

    As one of the first home video game systems, the Atari 2600 console revolutionized gaming by introducing beloved games like Frogger and Pac-Man. Launched in 1977, a well-preserved console with ...

  7. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    With more than 101 million units sold, the Nintendo Wii is the best-selling home video game console in the seventh generation. The release of the Xbox 360 began the seventh generation. Video game consoles had become an important part of the global IT infrastructure by the mid-2000s. It was estimated that video game consoles represented 25% of ...

  8. Goozex - Wikipedia

    en.wikipedia.org/wiki/Goozex

    Buyers requested games and movies with varying conditions and were then matched to sellers through a queue system. Each seller had 26 hours to accept the trade and another three days to ship the game to the buyer. [13] After the trade was complete, buyers left feedback in order to show how well the trade went and if the game was received as ...

  9. 1980s in video games - Wikipedia

    en.wikipedia.org/wiki/1980s_in_video_games

    Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.