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GT Racing Cockpit (see the trademark symbols difference) is the name of a line of Gran Turismo official video game racing cockpits designed by Sparco and Logitech (a.k.a. Logicool in Japan) in collaboration with Polyphony Digital.
GTR – FIA GT Racing Game is a sports car racing simulator developed by SimBin Studios AB (later Sector3 Studios and KW Studios) and published by 10tacle Publishing for the x86 PC in 2005. Simbin has also released an "add-on pack" called "Kings of Ovals" which contains a set of new oval-style tracks. [ 2 ]
The Mercedes-Benz CLK GTR (chassis code C297) [5] is a GT1 sports car built and produced by Mercedes-Benz in conjunction with their then motorsport partner AMG. Intended for racing in the new FIA GT Championship series in 1997, the CLK GTR was designed primarily as a race car.
Auto racing simulators require quick movements, and it is often acceptable to have a short range of motion. Flight simulation requires a larger range of motion. Some common motion simulator setup types include: [5] [6] 1DOF with yaw [7] 2DOF seat mover - A 2DOF seat mover is one example of a common setup. 2DOF with wheel and pedals on a gimball [8]
Since its release in September 2006, the game has received widespread acclaim. Extending the physics engine from GTR, it features realistic physics including steering command by sensitivity, dynamic lighting, damage modeling and 3 different game modes (Novice, Semi-Pro and Simulation).
A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article.
The series' subtitle has been "The Real Driving Simulator" since the first Gran Turismo, according to Polyphony Digital. [55] The sim's list was significantly larger than A-Spec's, at 700. The hub world was expanded to be much larger. New modes included a photography mode, and a mode where the player acts as a "mogul" of an AI racer the player ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.