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  2. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    Linux: 5.4 or later. FreeBSD: 13.3 or later. Prior to this, the requirements for Mac and PC were lower at macOS 11.6 or later and Windows 7 or later, respectively. The PC must have at least 4 GB of RAM, 8 GB recommended, an x86-64 CPU and a GPU supporting one of the supported graphics APIs: OpenGL 4.3 or greater, or Vulkan, the latter being ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. PlayStation 3 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_system_software

    The last version in the 1.xx series was 1.94 released on 23 October 2007 that added support for DualShock 3 controllers. [35] As with the version 1.xx series, there were a number of versions in the 2.xx and 3.xx series, released between 8 November 2007 and 20 September 2011.

  8. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    The first pre-release version went public on 9 December 2019 [138] with the 1.0 release following a week later. [135] Version 2.0 has been released only a month later on 9 January 2020. The 2.0 version supports physical controllers, among other new features. [139] Version 3.0 was released on the 20 June 2020. [140]

  9. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]