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RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
SPIR-V 1.0 is a new version of SPIR announced in March 2015, [11] and released on November 16, 2015. [12] The SPIR family now includes a true cross-API standard that is fully defined by Khronos with native support for shader and kernel features. A separate program by the Khronos Group allows for interconversion with LLVM IR. [13]
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
The last version in the 1.xx series was 1.94 released on 23 October 2007 that added support for DualShock 3 controllers. [35] As with the version 1.xx series, there were a number of versions in the 2.xx and 3.xx series, released between 8 November 2007 and 20 September 2011.
Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.
The current version (since 1995) by Texas Instruments which bought National Semiconductor is called the 16550D. [ 2 ] The 16550A and newer is pin-compatible with the 16450, but the Microsoft diagnostics program ( MSD ) supplied with MS-DOS 6.x, Windows 9x, Windows Me, and Windows 2000 often report the 16450 chip as an 8250 chip.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.