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C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [ 1]
C++ Programming at Wikibooks. C++ ( / ˈsiː plʌs plʌs /, pronounced " C plus plus " and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup.
Several phrases from the book are now used within the C++ community as generic terms: modern C++ (as opposed to C/C++ style), policy-based design and typelist. [citation needed] All of the code described in the book is freely available in his library Loki. The book has been republished and translated into several languages since 2001. [citation ...
Emacs Lisp. JavaScript and some dialects, e.g., JScript. Lua (embedded in many games) OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl. Pike.
Library (computing) Illustration of an application which uses libvorbisfile to play an Ogg Vorbis file. In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program . Historically, a library consisted of subroutines (generally called functions today).
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
C ( pronounced / ˈsiː / – like the letter c) [ 6 ] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [ 7 ...
In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...