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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    See also. 0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2]

  3. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [ 1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...

  4. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    Video games. A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload ...

  5. Doctors Say Pooping This Many Times a Day Means You ... - AOL

    www.aol.com/doctors-pooping-many-times-day...

    Meaning, certain organs in their bodies weren’t working at an ideal level when people pooped outside of the normal range. The researchers discovered an ideal amount of BMs that signaled someone ...

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  7. GoldenEye 007 (1997 video game) - Wikipedia

    en.wikipedia.org/.../GoldenEye_007_(1997_video_game)

    GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives ...

  8. Once Human (video game) - Wikipedia

    en.wikipedia.org/wiki/Once_Human_(video_game)

    Once human gameplay is a blend of survival and looter shooter mechanics all taking place in a shared sandbox map in an open world. [1] The player loads into the environment and is taken through a tutorial and series of early missions, designed to teach the player how the survival elements work, unlock their individual systems and progress the game narrative.

  9. Eyes (video game) - Wikipedia

    en.wikipedia.org/wiki/Eyes_(video_game)

    Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal. As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.

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