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Photographic lighting refers to how a light source, artificial or natural, illuminates the scene or subject that is photographed; put simply, it is lighting in regards to photography. Photographers can manipulate the positioning and the quality of a light source to create visual effects , potentially changing aspects of the photograph such as ...
Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...
In some cases, ambient light may be used as a fill, in which case additional lighting provides the stronger light source, for example in bounce flash photography. The relative intensity of ambient light and fill light is known as the lighting ratio, an important factor in calculating contrast in the finished image.
A studio portrait, showing the characteristic illuminated triangle on the darker side of the face. Rembrandt lighting is a standard lighting technique that is used in studio portrait photography and cinematography; it is also used in contrast with butterfly lighting [1] It can be achieved using one light and a reflector, [2] or two lights, and is popular because it is capable of producing ...
By positioning a board reflector close to a light source, its effective size can be increased by "bouncing" the light off it. [3] A very common example of this technique is the traditional umbrella reflector, invented by George Larson, [4] typically having a gold, silver or matte white interior onto which a lamp fitted with a circular reflector ...
In television, film, stage, or photographic lighting, a fill light (often simply fill) may be used to reduce the contrast of a scene to match the dynamic range of the recording media and record the same amount of detail typically seen by eye in average lighting and considered normal. From that baseline of normality, using more or less fill will ...
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