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  2. De Bellis Antiquitatis - Wikipedia

    en.wikipedia.org/wiki/De_Bellis_Antiquitatis

    De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. These rules allow entire armies to be represented by fewer than 50 figures. The rules also include diagrams and over 600 army ...

  3. De Bellis Multitudinis - Wikipedia

    en.wikipedia.org/wiki/De_Bellis_Multitudinis

    De Bellis Multitudinis (DBM) (English: Of the Wars of the Multitude) is a ruleset for table-top miniatures wargames for the period 3000 BC to 1485 AD. It is the big battle development of De Bellis Antiquitatis. [1]

  4. Wargames Research Group - Wikipedia

    en.wikipedia.org/wiki/Wargames_Research_Group

    The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.

  5. History of Wargaming Project - Wikipedia

    en.wikipedia.org/wiki/History_of_Wargaming_Project

    Reprints of wargaming books (often with unpublished material provided by the original authors, or as the result of new research) Military/ professional wargames- rules used by the military e.g. used by the British, American and Canadian military such as the Fred Jane Naval Wargame from 1906 and Dunn Kempf tactical wargame from the Cold War

  6. Hordes of the Things (wargame) - Wikipedia

    en.wikipedia.org/wiki/Hordes_of_the_Things_(wargame)

    'Hordes of the Things' is a set of fast play miniatures rules for fantasy battles. It is designed to be generic and is not, therefore, tied to any particular fantasy genre, set of books, range of figures or even scale. This is achieved by the game concentrating on the effect of an action rather than precisely how it is achieved.

  7. List of miniature wargames - Wikipedia

    en.wikipedia.org/wiki/List_of_miniature_wargames

    War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1] Wargames Rules - Ancient Period (480 B.C. - A.D. 61) (Athena, 1986) Warhammer Ancient Battles (Warhammer Historical Wargames, 1998) [1] Warlord (Partizan Press, 2007)

  8. Chariot: Tactical Warfare in the Biblical Age, 3000-500 B.C.

    en.wikipedia.org/wiki/Chariot:_Tactical_Warfare...

    In the inaugural issue of the UK wargaming magazine Phoenix, John Norris said the common set of rules used by all the PRESTAGS games was an advantage, reasoning, "Once you have mastered one game you can probably play the rest of the series without difficulty." However, he also noted a disadvantage to having the same ruleset: "The large common ...

  9. Phil Barker - Wikipedia

    en.wikipedia.org/wiki/Phil_Barker

    By 1968 he had written several sets of wargames rules – for ancient and medieval warfare, the American Civil War, the Second World War, and 1966-period wargames., [6] He then began to focus on warfare of antiquity and, in 1968, and, along with Bob O'Brien and Ed Smith, founded the Wargames Research Group. One of the basic principles of the ...