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  2. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  3. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  4. Push-to-pass - Wikipedia

    en.wikipedia.org/wiki/Push-to-pass

    Push-to-pass is a mechanism on a race car which provides the driver with the ability to increase the car's power for short periods, usually via a button on the steering wheel. The system is designed to make overtaking easier, and hence make the sport more exciting to watch.

  5. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft .

  6. Wikipedia : WikiProject Video games/Reference library/Game ...

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    Connect: Tokyo Game Show 2009, Video game adaptations, Fictional universes, Madden NFL 10, Social-network games, DeathSpank, Emergent gameplay, Previews: Left 4 Dead 2, Diablo III, Call of Duty: Modern Warfare 2, Final Fantasy XIV, Heavy Rain, Bayonetta, Lost Planet 2, Tony Hawk: Ride, James Cameron's Avatar: The Game, StarCraft II: Wings of ...

  7. F-Lock - Wikipedia

    en.wikipedia.org/wiki/F-Lock

    Many Windows/PC users have found a workaround using Microsoft's Intellitype Pro software, which allows a user to assign keystrokes/macros to the function and accessory keys. For example, assigning a macro {Press F1 } to the function key F1 renders the F-lock issue moot, since the OS will interpret the key press as F1 regardless of the F-lock state.

  8. Mode (user interface) - Wikipedia

    en.wikipedia.org/wiki/Mode_(user_interface)

    In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."

  9. Arrow keys - Wikipedia

    en.wikipedia.org/wiki/Arrow_keys

    Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into ...