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Bostock has served as Chief Technology Officer since Observable's founding. Bostock has received recognition for his work. In 2013, the influential statistician Edward Tufte predicted that he will become one of the most important people for the future of data visualization, [ 16 ] and in 2015, the New York Times' "Innovation Report" called him ...
D3.js (also known as D3, short for Data-Driven Documents) is a JavaScript library for producing dynamic, interactive data visualizations in web browsers. It makes use of Scalable Vector Graphics (SVG), HTML5 , and Cascading Style Sheets (CSS) standards.
The observable universe is thus a sphere with a diameter of about 28.5 gigaparsecs [27] (93 billion light-years or 8.8 × 10 26 m). [28] Assuming that space is roughly flat (in the sense of being a Euclidean space ), this size corresponds to a comoving volume of about 1.22 × 10 4 Gpc 3 ( 4.22 × 10 5 Gly 3 or 3.57 × 10 80 m 3 ).
English: "A simulated view of the entire observable universe", approximately 93 billion light years (or 28.5 billion parsecs) in diameter. The scale is such that the fine grains represent collections of large numbers of superclusters.
The Illustris project is an ongoing series of astrophysical simulations run by an international collaboration of scientists. [1] The aim is to study the processes of galaxy formation and evolution in the universe with a comprehensive physical model.
In physics, an observable is a physical property or physical quantity that can be measured. In classical mechanics , an observable is a real -valued "function" on the set of all possible system states, e.g., position and momentum .
A system is said to be observable if, for every possible evolution of state and control vectors, the current state can be estimated using only the information from outputs (physically, this generally corresponds to information obtained by sensors). In other words, one can determine the behavior of the entire system from the system's outputs.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.