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The ordered sequential types are lists (dynamic arrays), tuples, and strings. All sequences are indexed positionally (0 through length - 1) and all but strings can contain any type of object, including multiple types in the same sequence. Both strings and tuples are immutable, making them perfect candidates for dictionary keys (see below).
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
Here, the list [0..] represents , x^2>3 represents the predicate, and 2*x represents the output expression.. List comprehensions give results in a defined order (unlike the members of sets); and list comprehensions may generate the members of a list in order, rather than produce the entirety of the list thus allowing, for example, the previous Haskell definition of the members of an infinite list.
Array, a sequence of elements of the same type stored contiguously in memory; Record (also called a structure or struct), a collection of fields Product type (also called a tuple), a record in which the fields are not named; String, a sequence of characters representing text; Union, a datum which may be one of a set of types
A small phone book as a hash table. In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [2]
The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.
Python has array index and array slicing expressions in lists, denoted as a[key], a [start: stop] or a [start: stop: step]. Indexes are zero-based, and negative indexes are relative to the end. Slices take elements from the start index up to, but not including, the stop index.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.