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Over time, the MonoDevelop project was absorbed into the rest of the Mono project and as of 2016, is actively maintained by Xamarin and the Mono community. Since Mono 1.0 Beta 2, MonoDevelop is bundled with Mono releases. [21] [22] Starting with version 4.x, Xamarin rebranded MonoDevelop as Xamarin Studio, but only for the Windows version of ...
Mono booth at OSCON 2009 in San Jose, California. When Microsoft first announced their .NET Framework in June 2000 it was described as "a new platform based on Internet standards", [6] and in December of that year the underlying Common Language Infrastructure was published as an open standard, "ECMA-335", [7] opening up the potential for independent implementations. [8]
Glade Interface Designer is a graphical user interface builder for GTK, with additional components for GNOME.In its third version, Glade is programming language–independent, and does not produce code for events, but rather an XML file that is then used with an appropriate binding (such as GtkAda for use with the Ada programming language).
The GTK library contains a set of graphical control elements (); version 3.22.16 contains 186 active and 36 deprecated widgets. [9] GTK is an object-oriented widget toolkit written in the programming language C; it uses GObject (that is, the GLib object system) for object orientation.
SharpDevelop was designed as a free and lightweight alternative to Microsoft Visual Studio, and contains an equivalent feature for almost every essential Visual Studio Express feature and features very similar to those found in Borland Kylix and Delphi, including advanced project management, code editing, application compiling and debugging functionality.
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The pattern enables cross-platform portability of business logic and data access code, (Model + Controller), while supporting full, native and/or platform-specific presentation (Views). [1] This enables separation of the presentation layer, (View) from the application code (Model + Controller).
The last official 2D-only version was released as 2.5.1 in June 2012. Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D, [ 7 ] support for multiple GameWindows, [ 8 ] and a new cross-platform command line content building tool.