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A sequel, Theatrhythm Final Fantasy: Curtain Call, was released for the Nintendo 3DS on April 24, 2014, in Japan, and in September for North America, Australia and Europe. [52] The game features 221 songs and a new versus battle mode. [53] An arcade-based entry in the series, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016. [8]
Theatrhythm Final Fantasy: Curtain Call [a] is a 2014 rhythm video game developed by indieszero and published by Square Enix for the Nintendo 3DS.As a sequel to the Theatrhythm Final Fantasy (2012) and the second title in the Theatrhythm series, Curtain Call retains the core gameplay, where players hit notes in time with music from the Final Fantasy series.
Download QR code; Print/export Download as PDF; Printable version; ... Theatrhythm Final Fantasy; Theatrhythm Final Fantasy: Curtain Call; Theatrhythm Dragon Quest;
Theatrhythm Dragon Quest is a rhythm game developed for the Nintendo 3DS. Like the Theatrhythm Final Fantasy games before it, the game allows players to play alongside various songs from the Dragon Quest franchise. [55] In September 2019, Dragon Quest Walk, an augmented reality game, was released for Android and iOS mobile phones. [56]
Theatrhythm Dragon Quest [a] is a 2015 rhythm game developed by indieszero and published by Square Enix for the Nintendo 3DS in Japan. It was the first game of its type in the Dragon Quest series, and the third Theatrhythm game after Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call. While following rhythm games' formula ...
The company is best known for its role-playing video game franchises, which include the Final Fantasy, Dragon Quest, and Kingdom Hearts series. Of its intellectual properties (IPs), the Final Fantasy franchise is the best-selling, with total worldwide sales of over 173 million units. [ 2 ]
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
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