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Dynamic balancing was formerly the province of expensive equipment, but users with just occasional need to quench running vibrations may use the built in accelerometers of a smart phone and a spectrum analysis application. See ref 3 for example. A less tedious means of achieving dynamic balance requires just four measurements.
Dynamic balance is the branch of mechanics that is concerned with the effects of forces on the motion of a body or system of bodies, especially of forces that do not originate within the system itself, which is also called kinetics. [1] [2] [3] Dynamic balance is the ability of an object to balance while in motion or switching between positions.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
A static balance (sometimes called a force balance [2] [3]) occurs when the inertial axis of a rotating mass is displaced from and parallel to the axis of rotation.Static unbalances can occur more frequently in disk-shaped rotors because the thin geometric profile of the disk allows for an uneven distribution of mass with an inertial axis that is nearly parallel to the axis of rotation.
Two-plane, or dynamic, balancing is necessary if the out-of-balance couple at speed needs to be balanced. The second plane used is in the opposite wheel. Two-plane, or dynamic, balancing of a locomotive wheel set is known as cross-balancing. [11] Cross-balancing was not recommended by the American Railway Association until 1931.
Another platform is a two-wheeled balancing inverted pendulum. The two wheeled platform has the ability to spin on the spot offering a great deal of maneuverability. [6] Yet another variation balances on a single point. A spinning top, a unicycle, or an inverted pendulum atop a spherical ball all balance on a single point.
Static balance is mostly concerned with a game's rules and elements, everything, that is set before a game or match starts. An example would be like player health and ammo left. Dynamic balance conversely describes the balance between players, environment and computer opponents and how it changes throughout the
A balancing machine is a measuring tool used for balancing rotating machine parts such as rotors for electric motors, fans, turbines, disc brakes, disc drives, propellers and pumps. The machine usually consists of two rigid pedestals, with suspension and bearings on top supporting a mounting platform.
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