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  2. Disengagement from education - Wikipedia

    en.wikipedia.org/wiki/Disengagement_from_education

    Despite in schools girls and boys are given equal opportunities, there are some factors that affect female students that lead them to disengage from education. Reasons for the disengagement from education by girls are poverty, early marriage, teenage pregnancy, harmful traditional practices like initiation rites , and gender-based violence .

  3. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  4. High school dropouts in the United States - Wikipedia

    en.wikipedia.org/wiki/High_school_dropouts_in...

    However, if a teacher identifies a student as on track and having a positive attitude towards school, but does not necessarily have personal interaction with the student, that student has a higher chance of dropping out. [10] The relationships students have with their peers also play a role in influencing a student's likelihood of dropping out.

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  8. Bowling Alone - Wikipedia

    en.wikipedia.org/wiki/Bowling_Alone

    Everett Carll Ladd claimed that Putnam completely ignored existing field studies, most notably the landmark sociological Middletown studies, [8] which during the 1920s raised the same concerns he does today, except the technology being attacked as promoting isolation was radio instead of television and video games.

  9. Wikipedia : WikiProject Video games/Project statistics charts

    en.wikipedia.org/.../Project_statistics_charts

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