Search results
Results from the WOW.Com Content Network
In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.
The existing ones are only modified (amplitude and/or phase). In other words, the output transform is the pointwise product of the input transform with a third transform (known as a transfer function). See Convolution theorem for a derivation of that property of convolution. Conversely, convolution can be derived as the inverse Fourier ...
The explicit form of a covariant transformation is best introduced with the transformation properties of the derivative of a function. Consider a scalar function f (like the temperature at a location in a space) defined on a set of points p, identifiable in a given coordinate system , =,, … (such a collection is called a manifold).
a smooth function, an analytic function, if the multivariate function that represents it on some basis—and thus on every basis—has the same property. This is specially useful in the theory of manifolds, as this allows extending the concepts of continuous, differentiable, smooth and analytic functions to functions that are defined on a manifold.
For a vector to represent a geometric object, it must be possible to describe how it looks in any other coordinate system. That is to say, the components of the vectors will transform in a certain way in passing from one coordinate system to another. A simple illustrative case is that of a Euclidean vector.
In category theory, a branch of mathematics, a natural transformation provides a way of transforming one functor into another while respecting the internal structure (i.e., the composition of morphisms) of the categories involved. Hence, a natural transformation can be considered to be a "morphism of functors".
Bateman transform; Fourier transform. Short-time Fourier transform; Gabor transform; Hankel transform; Hartley transform; Hermite transform; Hilbert transform. Hilbert–Schmidt integral operator; Jacobi transform; Laguerre transform; Laplace transform. Inverse Laplace transform; Two-sided Laplace transform; Inverse two-sided Laplace transform ...
A composition of four mappings coded in SVG, which transforms a rectangular repetitive pattern into a rhombic pattern. The four transformations are linear.. In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: X → X.