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The tiefling (/ ˈ t iː f l ɪ ŋ / TEEF-ling) [2] is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
The D&D version 3.5 Monster Manual, a core D&D rule book, emphatically states that liches are always evil, but there are references to good liches in other manuals. [15] Good liches are presented in Monster Compendium: Monsters of Faerûn, a supplementary rule book for the D&D 3rd edition rules. Good liches differ in that they have sought ...
The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer; The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel; This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda.
[9] [10] In May 2022, D&D Beyond stated that users will retain access to previously purchased copies of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. [11] Christian Hoffer, for ComicBook.com in May 2022, commented that "one major concern about the delisting is access to the chapters of lores contained in Volo's Guide to Monsters and ...
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.