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Inertia is the natural tendency of objects in motion to stay in motion and objects at rest to stay at rest, unless a force causes the velocity to change. It is one of the fundamental principles in classical physics, and described by Isaac Newton in his first law of motion (also known as The Principle of Inertia). [1]
The scalar moment of inertia, , of a body about a specified axis whose direction is specified by the unit vector ^ and passes through the body at a point is as follows: [7] = ^ (= []) ^ = ^ ^ = ^ ^, where is the moment of inertia matrix of the system relative to the reference point , and [] is the skew symmetric matrix obtained from the vector =.
The moments of inertia of a mass have units of dimension ML 2 ([mass] × [length] 2). It should not be confused with the second moment of area, which has units of dimension L 4 ([length] 4) and is used in beam calculations. The mass moment of inertia is often also known as the rotational inertia, and sometimes as the angular mass.
Newton's laws are often stated in terms of point or particle masses, that is, bodies whose volume is negligible. This is a reasonable approximation for real bodies when the motion of internal parts can be neglected, and when the separation between bodies is much larger than the size of each.
Examples of fictitious forces are the centrifugal force and the Coriolis force in rotating reference frames. To apply the Newtonian definition of an inertial frame, the understanding of separation between "fictitious" forces and "real" forces must be made clear. For example, consider a stationary object in an inertial frame.
The second moment of area, also known as area moment of inertia, is a geometrical property of an area which reflects how its points are distributed with respect to an arbitrary axis. The unit of dimension of the second moment of area is length to fourth power, L 4, and should not be confused with the mass moment of inertia.
The inertia matrix is composed of the moments of inertia of a body calculated with respect to separate coordinate axes (e.g. x, y, z). If an object is asymmetric about its principal axis of rotation, the moment of inertia with respect to each coordinate direction will change with time, while preserving angular momentum.
As the car approaches a loop, the direction of a passenger's inertial velocity points straight ahead at the same angle as the track leading up to the loop. As the car enters the loop, the track guides the car up, moving the passenger up as well. This change in direction creates a feeling of extra gravity as the passenger is pushed down into the ...