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RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.
Both consoles utilize a custom RDNA 2-based graphics solution as the basis for their GPU microarchitecture. On PC, RDNA 2 is featured in the Radeon RX 6000 series of video cards, which first launched in November 2020. [10] RDNA 2 is also featured in Samsung's Exynos 2200 as the graphics architecture. [11] The third iteration of RDNA was ...
GPU Type Custom AMD Radeon RDNA 2 architecture Hybrid AMD RDNA 2 architecture with RDNA3 features and future RDNA Raytracing cores Custom AMD Radeon RDNA 2 architecture Clock speed up to 2.233 GHz (variable) up to 2.35 GHz (variable) 1.565 GHz 1.825 GHz: TFLOP/s: up to 10.28 TFLOPS (variable) up to 18.048 TFLOPS (variable) [42] 4.006 TFLOPS 12. ...
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The first SoC to use Radeon GPU were Exynos 2200, introduced in January 2022, with a custom Xclipse 920 based on AMD's RDNA 2 microarchitecture. [ 34 ] In June 2021, Samsung hired engineers from AMD and Apple to form a new custom architecture team.
Dubbed RDNA, the first product featuring it was the Radeon RX 5000 series of video cards. [51] The company announced that the successor to the RDNA microarchitecture would be incremental (aka a refresh). AMD unveiled the Radeon RX 6000 series, its RDNA 2 graphics cards with support for hardware-accelerated ray tracing. [52]
The Xbox Series X is powered by a custom 7 nm (6 nm in refresh) AMD Zen 2 CPU with eight cores running at a nominal 3.8 GHz or, when simultaneous multithreading (SMT) is used, at 3.66 GHz. One CPU core is dedicated to the underlying operating system. [17] The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture. It ...
RDNA 2 was confirmed as the graphics microarchitecture featured in the Xbox Series X and Series S consoles [15] from Microsoft, and PlayStation 5 [16] from Sony, with proprietary tweaks and different GPU configurations in each systems' implementation.