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  2. Fortnite Ballistic - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Ballistic

    Ballistic is a tactical first-person shooter accessible via the Fortnite launcher. [1] In the mode, two teams of five players compete against each other across several rounds, with one team aiming to plant a "Rift Point Device" at a designated location on the map, and the other team attempting to stop them. [1]

  3. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  4. Accurizing - Wikipedia

    en.wikipedia.org/wiki/Accurizing

    For shooting sport, accuracy is the gun's ability to hit exactly what the shooter is aiming at, and precision is the ability to hit the same place over and over again in a repeatable fashion. Both are the goals of accurizing, [ 2 ] which generally concentrates on four different areas:

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Recoil - Wikipedia

    en.wikipedia.org/wiki/Recoil

    The gun acquires a rearward velocity that is ratio of this momentum by the mass of the gun: the heavier the gun, the slower the rearward velocity. As an example, a 8 g (124 gr) bullet of 9×19mm Parabellum flying forward at 350 m/s muzzle speed generates a momentum to push a 0.8 kg pistol firing it at 3.5 m/s rearward, if unopposed by the shooter.

  7. Terminal ballistics - Wikipedia

    en.wikipedia.org/wiki/Terminal_ballistics

    Flat points also increase drag during flight to various extent, which along with the type of material and muzzle velocity, tends to affect the degree of expansion at impact. Flat-point bullets, with especially pronounced fronts of up to 90% of the overall bullet diameter, are sometimes preferred for use against large or dangerous game animals.

  8. NRA Precision Pistol - Wikipedia

    en.wikipedia.org/wiki/NRA_Precision_Pistol

    NRA Precision Pistol, formerly known as NRA Conventional Pistol, [1] is a national bullseye shooting discipline organized in the United States by the National Rifle Association of America. Emphasis is on accuracy and precision, and participants shoot handguns at paper targets at fixed distances and time limits.

  9. Power factor (shooting sports) - Wikipedia

    en.wikipedia.org/wiki/Power_factor_(shooting_sports)

    The minimum power factor rule is designed to mitigate the speed and accuracy advantages of smaller calibers. Less-powerful cartridges have less recoil, and therefore can be fired more quickly with the same accuracy. Setting a minimum power factor value requires recoil management skills by all competitors.