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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    List comprehension – C# 3 LINQ; Tuples – .NET Framework 4.0 but it becomes popular when C# 7.0 introduced a new tuple type with language support [104] Nested functionsC# 7.0 [104] Pattern matching – C# 7.0 [104] Immutability – C# 7.2 readonly struct C# 9 record types [105] and Init only setters [106]

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Like in C and C++ there are functions that group reusable code. The main difference is that functions, just like in Java, have to reside inside of a class. A function is therefore called a method. A method has a return value, a name and usually some parameters initialized when it is called with some arguments.

  5. List of .NET libraries and frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_.NET_libraries_and...

    This is a high performance, typesafe numerical array set of classes and functions for general math, FFT and linear algebra. The library, developed for .NET/Mono, aims to provide 32- and 64-bit script-like syntax in C#, 2D & 3D plot controls, and efficient memory management. It is released under GPLv3 or commercial license. [10]

  6. Type system - Wikipedia

    en.wikipedia.org/wiki/Type_system

    Intersection types are useful for describing overloaded function types: for example, if "int → int" is the type of functions taking an integer argument and returning an integer, and "float → float" is the type of functions taking a float argument and returning a float, then the intersection of these two types can be used to describe ...

  7. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1] The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance

  9. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    One may also use a sentinel node at the end of the list, with an appropriate data field, to eliminate some end-of-list tests. For example, when scanning the list looking for a node with a given value x, setting the sentinel's data field to x makes it unnecessary to test for end-of-list inside the loop. Another example is the merging two sorted ...