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Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms.
Using a newly updated Anvil game engine, Assassin's Creed II began development shortly after the release of Assassin's Creed. As part of the marketing campaign for the game, Ubisoft released a three-part live-action short film, titled Assassin's Creed: Lineage, which serves as a prequel to the main story and stars most of the game's cast.
Assassin's Creed: Heritage Collection: Compilation of the first five games of the main series into one collection, featuring Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013.
[24] [25] [26] AnvilNext 2.0 would be further refined for Assassin's Creed Origins and Assassin's Creed Odyssey. [1] [27] Aside from the Assassin's Creed series, AnvilNext 2.0 would be used for other Ubisoft games including Tom Clancy's Rainbow Six Siege, [28] For Honor, [29] Tom Clancy's Ghost Recon Wildlands, [30] and Tom Clancy's Ghost Recon ...
A prequel for the game, titled Assassin's Creed: Altaïr's Chronicles, developed by Gameloft, [67] was released on February 5, 2008, for the Nintendo DS. [68] A port of Assassin's Creed: Altaïr's Chronicles has also been released for the iPhone and the iPod Touch and Java ME on April 23, 2009, as well as for the Palm Pre. [69]
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [152]
Assassin's Creed II: Discovery is a 2.5D side-scroller game wherein players assume the role of Ezio Auditore da Firenze. Primarily set in Italy and Spain, Ezio navigates through the game's levels and accomplishes specific goals for each mission. Ezio is able to scale most buildings, as well as roll, jump, and swing through the environment.
The game is intended to "fill the gaps" of the story between Assassin's Creed III and Assassin's Creed IV: Black Flag and has "a crucial link" to the events of the previous games. [15] In addition to Ubisoft Sofia's work on the game, contributions are also being made by Ubisoft studios in Singapore, Montreal, Quebec, Chengdu, Milan and ...