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  2. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    The path of this projectile launched from a height y 0 has a range d. In physics, a projectile launched with specific initial conditions will have a range. It may be more predictable assuming a flat Earth with a uniform gravity field, and no air resistance. The horizontal ranges of a projectile are equal for two complementary angles of ...

  3. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    The range and the maximum height of the projectile do not depend upon its mass. Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction. The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height ( y = 0 {\textstyle y=0} ).

  4. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    To find the angle giving the maximum height for a given speed calculate the derivative of the maximum height = ⁡ / with respect to , that is = ⁡ ⁡ / which is zero when = / =. So the maximum height H m a x = v 2 2 g {\displaystyle H_{\mathrm {max} }={v^{2} \over 2g}} is obtained when the projectile is fired straight up.

  5. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    For example, if the vertical projectile position over a certain range reach is within the vertical height of the target area the shooter wants to hit, the point of aim does not necessarily need to be adjusted over that range; the projectile is considered to have a sufficiently flat point-blank range trajectory for that particular target. [3]

  6. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.

  7. Time of flight - Wikipedia

    en.wikipedia.org/wiki/Time_of_flight

    Basic time-of-flight principles applied to laser range-finding. Time of flight (ToF) is the measurement of the time taken by an object, particle or wave (be it acoustic, electromagnetic, etc.) to travel a distance through a medium. This information can then be used to measure velocity or path length, or as a way to learn about the particle or ...

  8. Ballistics - Wikipedia

    en.wikipedia.org/wiki/Ballistics

    A projectile is any object projected into space (empty or not) by the exertion of a force. Although any object in motion through space (for example a thrown baseball) is a projectile, the term most commonly refers to a weapon. [8] [9] Mathematical equations of motion are used to analyze projectile trajectory. [citation needed]

  9. Ballistic coefficient - Wikipedia

    en.wikipedia.org/wiki/Ballistic_coefficient

    For the purposes of mathematical convenience for any standard projectile (G) the C b is 1.00. Where as the projectile's sectional density (SD) is dimensionless with a mass of 1 divided by the square of the diameter of 1 caliber equaling an SD of 1. Then the standard projectile is assigned a coefficient of form of 1.

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