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It received year-end accolades from several gaming publications, and it is considered one of the sixth generation of console gaming's most significant titles and among the best video games ever made. Vice City became the best-selling game of 2002 and one of the best-selling PlayStation 2 games with over 14.2 million copies sold; it has sold ...
The media of Grand Theft Auto III and Grand Theft Auto: Vice City. 3D: Engine remake of Grand Theft Auto III and Grand Theft Auto: Vice City. OpenRCT2: 2014 [73] 2023 Simulation: GPL-3.0-or-later: Proprietary. It uses proprietary content from Rollercoaster Tycoon 2 and if chosen the expansion packs as well. 2D: Engine remake of Rollercoaster ...
Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]
Thomas "Tommy" Vercetti is a fictional character and the playable protagonist of the 2002 video game Grand Theft Auto: Vice City, the fourth main installment in Rockstar Games's Grand Theft Auto series. The first protagonist in the series who can speak, Tommy was voiced by Ray Liotta. [2]
Rockstar Games is a video game publisher established under Take-Two Interactive in 1998. It is best known for the Grand Theft Auto series; other well-known releases include Bully, L.A. Noire, and the Red Dead, Max Payne and Midnight Club series.
Set within the fictional Vice City (based on Miami) in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice City (set in 1986) and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. [a] The story centres around Vic's attempts to build up a criminal empire alongside his brother ...
The Nintendo Switch version of the game was particularly criticised for its technical flaws; Nintendo Life ' s PJ O'Reilly censured the awkward shooting controls, frequent frame rate dips, and some character designs, though enjoyed the graphical upgrade for the world and lighting, particularly in Vice City. [64] Middler of Video Games Chronicle ...
Vice City was completed in one year and released in late 2002. [94] For its work on the game, Rockstar North won the "best in-house development studio" and "creativity" awards at the first Develop Industry Excellence Awards in August 2003. [99] Following Vice City ' s release, Rockstar North began work on Z, a zombie survival game set on a ...
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