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Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. [1] The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend.
Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts , while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville ...
The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the Babylon 5 and 2004 Battlestar Galactica ...
BioWare used an updated version of the Aurora, titled the Odyssey Engine, to produce Star Wars: Knights of the Old Republic in 2003 and their first original intellectual property role-playing game Jade Empire in 2005. The Odyssey Engine was the first BioWare engine to allow developing for video game consoles, with both Knights of the Old ...
The games are displayed in four interactive timelines which offer the games in along with video interviews, photos, and text quotes about the games. [2] [3] [4] Minter included much of his own collection of Llamasoft-related material in the release, going through his own catalogue of British video game magazines as well as reaching out to ...
The Eclipse SDK is free and open-source software, released under the terms of the Eclipse Public License, although it is incompatible with the GNU General Public License. [13] It was one of the first IDEs to run under GNU Classpath and it runs without problems under IcedTea .
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...