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BioWare is a Canadian video game developer based in Edmonton, Alberta. [1] It was founded in 1994 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. [2] They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, [2] a mech simulation action game released in 1996. [3]
Knights of Honor II is designed to be an accessible entry point for newcomers to the grand strategy genre. [2] Like the Crusader Kings games, players manage an empire, including the military, diplomatic relations, economy, religious affairs, and the lives of the peasants. Decisions can affect how the various factions react, including the ...
Release date: May 2, 2006; Mobile The Elder Scrolls IV: Knights of the Nine [22] Genre: Action role-playing; Publishers: Bethesda Softworks; Ubisoft (Europe) Release date: November 21, 2006; Windows Xbox 360 [d] PlayStation 3 The Elder Scrolls IV: Shivering Isles [24] Genre: Action role-playing; Publishers: Bethesda Softworks; 2K Games; Release ...
Headquartered in Manhattan, New York, Take-Two Interactive is an American video game holding company founded in September 1993 by Ryan Brant. It publishes games through 2K Games (Battleborn, BioShock, Borderlands, Evolve, Mafia, Sid Meier's Civilization, The Darkness, XCOM), 2K Play (Carnival Games), 2K Sports (NBA 2K, WWE 2K), Ghost Story Games, Private Division (Kerbal Space Program ...
Star Wars (2014-2019): Windows, Xbox One, Xbox One S, IOS, Android, Oculus Rift (VR) - Sponsors and events for Star Wars Rebels, Rogue One, The Last Jedi, Solo, and The Rise of Skywalker, which contained objectives with in-game virtual prizes (accessories and gears) attached to the events’ respective games, as well as free items in the ...
'Ark of Tomorrow') is a free-to-play tactical RPG/tower defense mobile game developed by Chinese developer Hypergryph. It was released in China on 1 May 2019, in other countries on 16 January 2020, and in Taiwan on 29 June 2020. [2] Arknights is available on Android and iOS platforms and features gacha game mechanics.
Half-Life 2: Episode Three: announced in 2006 with a release date of late 2007, and was put on hold, possibly cancelled due to scope creep, unsatisfactory internal experiments, and the desire to develop the Source 2 engine first. [141] Untitled Half-Life 2 episode: developed by Junction Point Studios and led by Warren Spector.
The Family Computer/Nintendo Entertainment System has a library of 1376 [a] officially licensed games released during their lifespans, plus 7 official multicarts and 2 championship cartridges. Of these, 672 were released exclusively in Japan, 187 were released exclusively in North America, and 19 were released exclusively in PAL countries.