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  2. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    A fixed-point representation of a fractional number is essentially an integer that is to be implicitly multiplied by a fixed scaling factor. For example, the value 1.23 can be stored in a variable as the integer value 1230 with implicit scaling factor of 1/1000 (meaning that the last 3 decimal digits are implicitly assumed to be a decimal fraction), and the value 1 230 000 can be represented ...

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    This example uses peasant multiplication to multiply 11 by 3 to arrive at a result of 33. Decimal: Binary: 11 3 1011 11 5 6 101 110 2 12 10 1100 1 24 1 11000 —— —————— 33 100001 Describing the steps explicitly: 11 and 3 are written at the top

  4. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    00000000000 2 =000 16 is used to represent a signed zero (if F = 0) and subnormal numbers (if F ≠ 0); and; 11111111111 2 =7ff 16 is used to represent ∞ (if F = 0) and NaNs (if F ≠ 0), where F is the fractional part of the significand. All bit patterns are valid encoding. Except for the above exceptions, the entire double-precision number ...

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  6. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    [1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions. Most of these functions are also available in the C++ standard library, though in different headers (the C headers are included as well, but only as a deprecated compatibility feature).

  7. Persistence of a number - Wikipedia

    en.wikipedia.org/wiki/Persistence_of_a_number

    The additive persistence of 2718 is 2: first we find that 2 + 7 + 1 + 8 = 18, and then that 1 + 8 = 9. The multiplicative persistence of 39 is 3, because it takes three steps to reduce 39 to a single digit: 39 → 27 → 14 → 4. Also, 39 is the smallest number of multiplicative persistence 3.

  8. Non-adjacent form - Wikipedia

    en.wikipedia.org/wiki/Non-adjacent_form

    This leads to efficient implementations of add/subtract networks (e.g. multiplication by a constant) in hardwired digital signal processing. [1] Obviously, at most half of the digits are non-zero, which was the reason it was introduced by G.W. Reitweisner [2] for speeding up early multiplication algorithms, much like Booth encoding.

  9. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    This gives from 33 to 36 significant decimal digits precision. If a decimal string with at most 33 significant digits is converted to the IEEE 754 quadruple-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string.