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  2. Paper fortune teller - Wikipedia

    en.wikipedia.org/wiki/Paper_fortune_teller

    An elaborately decorated fortune teller. A fortune teller is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message.

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  4. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.

  5. Storytelling game - Wikipedia

    en.wikipedia.org/wiki/Storytelling_game

    A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  7. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    [1] [2] The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of ...

  8. Duck and cover - Wikipedia

    en.wikipedia.org/wiki/Duck_and_cover

    Radioactivity levels are further reduced by about 90% after another 7 hours and by about 99% after 2 days. [106] An accurate rule of thumb, applicable in the time-period of days to a few weeks post-detonation which approximates the radioactive dose rate generated by the decay of the myriad of isotopes present in nuclear fallout, is the "7/10 rule".

  9. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is the teacher's guide for running a particular lesson, and it includes the goal (what the students are supposed to learn), how the goal will be reached (the method, procedure) and a way of measuring how well the goal was reached (test, worksheet, homework etc.). [2]

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