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  2. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    A B-spline function is a combination of flexible bands that is controlled by a number of points that are called control points, creating smooth curves. These functions are used to create and manage complex shapes and surfaces using a number of points. B-spline function and Bézier functions are applied extensively in shape optimization methods. [5]

  3. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as ...

  4. Spline (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Spline_(mathematics)

    Mathematical function defined piecewise by polynomials. Single knots at 1/3 and 2/3 establish a spline of three cubic polynomials meeting with C2 parametric continuity. Triple knots at both ends of the interval ensure that the curve interpolates the end points. In mathematics, a spline is a function defined piecewise by polynomials.

  5. Spline interpolation - Wikipedia

    en.wikipedia.org/wiki/Spline_interpolation

    Spline interpolation. In the mathematical field of numerical analysis, spline interpolation is a form of interpolation where the interpolant is a special type of piecewise polynomial called a spline. That is, instead of fitting a single, high-degree polynomial to all of the values at once, spline interpolation fits low-degree polynomials to ...

  6. Spline wavelet - Wikipedia

    en.wikipedia.org/wiki/Spline_wavelet

    In the mathematical theory of wavelets, a spline wavelet is a wavelet constructed using a spline function. [1] There are different types of spline wavelets. The interpolatory spline wavelets introduced by C.K. Chui and J.Z. Wang are based on a certain spline interpolation formula. [2]

  7. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    Notice that the surface areas are stitched together. In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape [1] by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between ...

  8. De Boor's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Boor's_algorithm

    De Boor's algorithm. In the mathematical subfield of numerical analysis, de Boor's algorithm[1] is a polynomial-time and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of de Casteljau's algorithm for Bézier curves. The algorithm was devised by German-American mathematician Carl R. de Boor.

  9. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    A Bézier curve is defined by a set of control points P0 through Pn, where n is called the order of the curve (n = 1 for linear, 2 for quadratic, 3 for cubic, etc.). The first and last control points are always the endpoints of the curve; however, the intermediate control points generally do not lie on the curve.