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Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.
Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.
For production and deployment, developers can concatenate and minify JavaScript modules based on an AMD API into one file, the same as traditional JavaScript. AMD provides some CommonJS interoperability. It allows for using a similar exports and require() interface in the code, although its own define() interface is more basal and preferred. [1]
Program flow using asynchronous XHR callbacks can present difficulty with readability and maintenance. ECMAScript 2015 (ES6) added the promise construct to simplify asynchronous logic. Browsers have since implemented the alternative fetch() interface to achieve the same functionality as XHR using promises instead of callbacks.
The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:
navigator.usb.requestDevice() will prompt the user to select which USB access is to be given, or navigator.usb.getDevices() will return a list of USB devices that the origin has access to. To better search for devices, WebUSB has a number of filtering options. These filters are passed into navigator.usb.requestDevice() as a JavaScript filtering ...
An asynchronous communication service or application does not require a constant bit rate. [2] Examples are file transfer, email and the World Wide Web. An example of the opposite, a synchronous communication service, is realtime streaming media, for example IP telephony, IPTV and video conferencing.
It is further standardized for USB by the USB Implementers Forum as the still image capture device class. USB is the default network transport media for PTP devices. USB PTP is a common alternative to the USB mass-storage device class (USB MSC), as a digital camera connection protocol. Some cameras support both modes.