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Here, the illustration person called Femi is a persona used online. A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a potential end user. [1] Personas represent the similarities of consumer groups or segments.
The first academic recognition of extreme users can be seen within Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. [5] [1] Through its citing of specific studies in the use-cases of personas, it brings to fruition how many studies had been citing the use of extreme characters within their product design without realising its academic potential.
A persona (plural personae or personas) is a strategic mask of identity in public, [1] the public image of one's personality, the social role that one adopts, or simply a fictional character. [2] It is also considered "an intermediary between the individual and the institution."
Persona, [Jp. 1] previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. [a] Centered around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise.
According to Jung, the development of a viable social persona is a vital part of adapting to, and preparing for, adult life in the external social world. [2] " A strong ego relates to the outside world through a flexible persona; identifications with a specific persona (doctor, scholar, artist, etc.) inhibits psychological development."
Playable characters of Persona 4, backed by their Personas.From left to right; Teddie, Rise, Yosuke, Naoto, Kanji, Yu, Chie, and Yukiko. The plot of Atlus's 2008 role-playing video game Persona 4 is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their small town of Inaba starting on April 11, 2011.
Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
The persona, anima and animus, the shadow, and the self are four of the archetypes that fall under the separate systems of the personality. [28] The father represents the patriarchal qualities of the persona. Some of these qualities may include, protector, provider, and wisdom. [29]