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Stables can be maintained privately for an owner's own horses or operated as a public business where a fee is charged for keeping other people's horses. In some places, stables are run as riding schools, where horses are kept for the purpose of providing lessons for people learning to ride or even as a livery stable (US) or hireling yard (UK ...
There are many different types of stables in use today; the American-style stable called a barn, for instance, is a large barn with a door at each end and individual stalls inside or free-standing stables with top and bottom-opening doors. The term "stable" is additionally utilised to denote a business or a collection of animals under the care ...
The horse armor content sold relatively poorly, ranking ninth out of ten in DLC sales for Oblivion by 2009. [25] Despite this, Oblivion 's horse armor became a model for many games that followed for implementing microtransactions in video games, and is considered the first primary example and often synonymous for microtransactions.
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A livery yard, livery stable or boarding stable, is a stable where horse owners pay a weekly or monthly fee to keep their horses. A livery or boarding yard is not usually a riding school and the horses are not normally for hire (unless on working livery - see below).
Hansom cab, showing low easy entry, trap door on top, and folding doors to protect passengers from weather and mud. The cab, a type of fly, sat two passengers (three if they squeezed in) and a driver who sat on a sprung seat behind the vehicle.
Tracery is an architectural device by which windows (or screens, panels, and vaults) are divided into sections of various proportions by stone bars or ribs of moulding. [1] ...
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.