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  2. Uses and gratifications theory - Wikipedia

    en.wikipedia.org/wiki/Uses_and_gratifications_theory

    In general, people use mobile phones for the following uses and gratifications: sociability, entertainment, status, immediate access, instrumentality, mobility, and psychological reassurance. [28] Researchers have also identified that the uses and gratifications for contributing mobile content differ from those for retrieving mobile content. [29]

  3. Aesthetic–usability effect - Wikipedia

    en.wikipedia.org/wiki/Aesthetic–usability_effect

    The aesthetic–usability effect describes a paradox that people perceive more aesthetic designs as much more intuitive than those considered to be less aesthetically pleasing. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.

  4. Unified theory of acceptance and use of technology - Wikipedia

    en.wikipedia.org/wiki/Unified_theory_of...

    The unified theory of acceptance and use of technology (UTAUT) is a technology acceptance model formulated by Venkatesh and others in "User acceptance of information technology: Toward a unified view" in the organisational context. [1] [2] The UTAUT aims to explain user intentions to use an information system and subsequent

  5. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    The term sound effect dates back to the early days of radio. In its Year Book 1931 the BBC published a major article about "The Use of Sound Effects". It considers sound effects deeply linked with broadcasting and states: "It would be a great mistake to think of them as analogous to punctuation marks and accents in print.

  6. Tetrad of media effects - Wikipedia

    en.wikipedia.org/wiki/Tetrad_of_media_effects

    A blank tetrad diagram. Marshall McLuhan's tetrad of media effects [1] uses a tetrad - a four-part construct - to examine the effects on society of any technology/medium (that is, a means of explaining the social processes underlying the adoption of a technology/medium) by dividing its effects into four categories and displaying them simultaneously.

  7. List of effects - Wikipedia

    en.wikipedia.org/wiki/List_of_effects

    Sound effect (film techniques) (sound effects) (sound production) (special effects) Southwest effect, The (airline terminology) (Southwest Airlines) Spacing effect (cognitive biases) (educational psychology) (psychological theories) Special effect (animation) (special effects) Spin Hall effect (condensed matter physics) (Hall effect) (physics ...

  8. Substitution effect - Wikipedia

    en.wikipedia.org/wiki/Substitution_effect

    The overall effect of the price change is that the consumer now chooses the consumption bundle at point C. But the move from A to C can be decomposed into two parts. The substitution effect is the change that would occur if the consumer were required to remain on the original indifference curve; this is the move from A to B. The income effect ...

  9. Flypaper effect - Wikipedia

    en.wikipedia.org/wiki/Flypaper_effect

    The flypaper effect is a concept from the field of public finance that suggests that a government grant to a recipient municipality increases the level of local ...