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  2. Hexic - Wikipedia

    en.wikipedia.org/wiki/Hexic

    In Hexic, the player tries to rotate hexagonal tiles to create certain patterns. The game is available on Windows, Xbox 360, Windows Phone and the web. Many clones are available for Android and iOS. The game was designed by Alexey Pajitnov, best known as the creator of Tetris.

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then rotate the given axis and the point such that the axis is aligned with one of the two coordinate axes for that particular coordinate plane (x, y or z) Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned.

  5. South-up map orientation - Wikipedia

    en.wikipedia.org/wiki/South-up_map_orientation

    The history of south-up map orientation as political statement can be traced back to the early 1900s. Joaquín Torres García, a Uruguayan modernist painter, created one of the first maps to make a political statement related to north-south map positions entitled "América Invertida". "Torres-García placed the South Pole at the top of the ...

  6. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    Rotate the top net until this point is aligned with (1, 0) on the bottom net. Using the grid lines on the bottom net, mark the point that is 50° toward the center from that point. Rotate the top net oppositely to how it was oriented before, to bring it back into alignment with the bottom net.

  7. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  8. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation is acting to rotate an object counterclockwise through an angle θ about the origin; see below for details. Composition of rotations sums their angles modulo 1 turn, which implies that all two-dimensional rotations about the same point commute. Rotations about different points, in general, do not commute.

  9. Möbius transformation - Wikipedia

    en.wikipedia.org/wiki/Möbius_transformation

    These transformations preserve angles, map every straight line to a line or circle, and map every circle to a line or circle. The Möbius transformations are the projective transformations of the complex projective line. They form a group called the Möbius group, which is the projective linear group PGL(2, C).