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  2. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets.. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork.

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2020, a GitHub user named "satire6" uploaded two repositories containing full source code and assets from a 2010 build of the game. [238] [239] Tomb Raider II: 1997 2021 PlayStation Action-adventure game: Core Design: Source code was released on archive.org in 2021. [240] Tony Hawk's Underground: 2003 2016 Various Sports game: Neversoft

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  5. Yandere Simulator - Wikipedia

    en.wikipedia.org/wiki/Yandere_Simulator

    Yandere Simulator is an upcoming stealth action video game for PC developed independently by Alex Mahan (YandereDev). [3] [4] The game centers upon an obsessively lovesick schoolgirl named Ayano Aishi, nicknamed "Yandere-chan", who has taken it upon herself to eliminate anyone she believes is attracting her "senpai's" attention.

  6. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  7. Cells at Work! Code Black - Wikipedia

    en.wikipedia.org/wiki/Cells_at_Work!_Code_Black

    Code Black (Japanese: はたらく細胞BLACK, Hepburn: Hataraku Saibō Burakku) is a Japanese manga series spin-off to Cells at Work! by Akane Shimizu. The manga was written by Shigemitsu Harada and illustrated by Issei Hatsuyoshiya.

  8. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .

  9. Glossary of anime and manga - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_anime_and_manga

    This is an accepted version of this page This is the latest accepted revision, reviewed on 16 January 2025. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...