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Contention in a wireless or noisy spectrum, where the physical medium is entirely out of the control of those who specify the protocol, requires measures that also use up throughput. Wireless devices, BPL, and modems may produce a higher line rate or gross bit rate, due to error-correcting codes and other physical layer overhead. It is ...
Support for Absolute volume; 1.5 — all of 1.4 plus specification corrections and clarifications to absolute volume control, browsing and other features [9] 1.6 — all of 1.5 plus browsing data and track information [10] Number of items that are in a folder without downloading the list
Wireless control and communication between a mobile phone and a handsfree headset. This was one of the earliest applications to become popular. [38] Wireless control of audio and communication functions between a mobile phone and a Bluetooth compatible car stereo system (and sometimes between the SIM card and the car phone [39] [40]).
Some of these technologies include standards such as ANT UWB, Bluetooth, Zigbee, and Wireless USB. Wireless Sensor Networks (WSN / WSAN) are, generically, networks of low-power, low-cost devices that interconnect wirelessly to collect, exchange, and sometimes act-on data collected from their physical environments - "sensor networks". Nodes ...
low-power to low-power: 0.2 m; standard to low-power: 0.3 m. The 10 GigaIR also define new usage models that supports higher link distances up to several meters. Angle: minimum cone ±15° Speed: 2.4 kbit/s to 1 Gbit/s; Modulation: baseband, no carrier; Infrared window (part of the device body transparent to infrared light beam)
Controllers are either wireless or wired, and while the seemingly obvious choice for gaming is the former, wired options are still worth considering. For one, wired controllers are cheaper.
SBC, or low-complexity subband codec, is an audio subband codec specified by the Bluetooth Special Interest Group (SIG) for the Advanced Audio Distribution Profile (A2DP). [1] SBC is a digital audio encoder and decoder used to transfer data to Bluetooth audio output devices like headphones or loudspeakers. It can also be used on the Internet. [2]
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]