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A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.
The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.
Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.
For example, given a = f(x) = a 0 x 0 + a 1 x 1 + ··· and b = g(x) = b 0 x 0 + b 1 x 1 + ···, the product ab is a specific value of W(x) = f(x)g(x). One may easily find points along W(x) at small values of x, and interpolation based on those points will yield the terms of W(x) and the specific product ab. As fomulated in Karatsuba ...
Trilinear interpolation as two bilinear interpolations followed by a linear interpolation. Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid . It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly ...
Slerp (spherical linear interpolation) — interpolation between two points on a sphere Generalized quaternion interpolation — generalizes slerp for interpolation between more than two quaternions; Irrational base discrete weighted transform; Nevanlinna–Pick interpolation — interpolation by analytic functions in the unit disc subject to a ...
In numerical analysis, multivariate interpolation or multidimensional interpolation is interpolation on multivariate functions, having more than one variable or defined over a multi-dimensional domain. [1] A common special case is bivariate interpolation or two-dimensional interpolation, based on two variables or two dimensions.
In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake [1] in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.