Search results
Results from the WOW.Com Content Network
The first game of the new year is a team-to-team game in which 5 women of the year become leaders and are divided into five teams!! The goal of the game is the "Fortune Teller's House", where fortune teller Yocchan awaits! The team that finishes first wins the right to have their fortune told personally! [10] -
Audrey Drake of IGN gave the game a 9/10 for its distinct charm, art style, and fulfilling gameplay. [4] Vaughn Highfield of Pocket Gamer gave the game an 8.0/10.. Nintendo Life gave the game an 8.0/10 saying that Sakura Samurai: Art of the Sword may not be the prettiest game on the eShop but it sure is one of the most challenging, striking a good balance between difficulty and precision.
Sakura Wars, known in Japan as New Sakura Wars, [a] is a cross-genre video game developed and published by Sega for the PlayStation 4. The sixth mainline entry and a soft reboot of the Sakura Wars series, the game was released in 2019 in Asia and 2020 worldwide. It is the first Sakura Wars game not to be developed by Red Entertainment.
The game was announced in 2002 as part of the seven-game Sakura Wars World Project. NIS America's localization took two years to complete, being their longest and largest project at the time. The game was well received by critics, but sold poorly compared to previous Sakura Wars games. Sega decided to place the franchise on hiatus in 2008.
Sakura Spirit is a 2014 visual novel video game for personal computers developed by American indie studio Winged Cloud and published by Sekai Project. [1] It is one of few visual novels that are developed outside Japan and aimed at the English-speaking market, [1] and is also one of the first projects published by Sekai Project that is not a translation of a Japanese visual novel, but rather ...
Sakura Wars 2: Thou Shalt Not Die [b] is a cross-genre video game developed by Red Company and Sega, and published by Sega for the Sega Saturn. The second installment in the main Sakura Wars series, it was released in April 1998 and later ported to other systems, including to the Dreamcast in September 2000.
With the basic elements defined, the team continued refining the project for between half a year and a year. Convinced of the project's potential to become a video game, Hiroi presented "Sakura" to multiple game companies, but none of them had confidence in the project. Despite his determination to see the project realized, Hiroi put the ...
Sakura is a turn-based game that includes 48 cards that can be in one of five different states: Cards that are face up on the table, for all players to see; Cards that players are holding in their hands that only they can see;