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Vector overlay is an operation (or class of operations) in a geographic information system (GIS) for integrating two or more vector spatial data sets. Terms such as polygon overlay, map overlay, and topological overlay are often used synonymously, although they are not identical in the range of operations they include.
This is an emerging method for delivering styled web maps, combining certain benefits of pre-rendered raster map tiles with vector map data. As with the widely used raster tiled web maps, map data is requested by a client as a set of "tiles" corresponding to square areas of land of a pre-defined size and location. Unlike raster tiled web maps ...
Data extraction is a GIS process similar to vector overlay, though it can be used in either vector or raster data analysis. Rather than combining the properties and features of both datasets, data extraction involves using a "clip" or "mask" to extract the features of one data set that fall within the spatial extent of another dataset.
gvSIG, geographic information system (GIS), is a desktop application designed for capturing, storing, handling, analyzing and deploying any kind of referenced geographic information in order to solve complex management and planning problems. gvSIG is known for having a user-friendly interface, being able to access the most common formats, both vector and raster ones.
Georeferencing or georegistration is a type of coordinate transformation that binds a digital raster image or vector database that represents a geographic space (usually a scanned map or aerial photograph) to a spatial reference system, thus locating the digital data in the real world.
Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
MegaTexture is a clipmap implementation developed by id Software.It was introduced in their id Tech 4 engine and also appeared in id Tech 5 and id Tech 6 before being removed in id Tech 7.
Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard (aliased) or soft (anti-aliased) edge, depending on the image editor's capabilities. Clipping path. By convention, the inside of the path is defined by its direction.