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  2. NeGcon - Wikipedia

    en.wikipedia.org/wiki/NeGcon

    The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...

  3. Jogcon - Wikipedia

    en.wikipedia.org/wiki/Jogcon

    In other games, it can be used as a regular PlayStation controller by turning off the Jogcon mode using the mode switch above the PlayStation logo. The Jogcon also has a relatively unknown neGcon compatibility mode; by holding the mode button as the PlayStation is turned on, the Jogcon wheel emulates the NeGcon's twist functionality. However ...

  4. Ridge Racer Revolution - Wikipedia

    en.wikipedia.org/wiki/Ridge_Racer_Revolution

    Ridge Racer Revolution supports Namco's NeGcon controller, [7] and adds a rear-view mirror when using the in-car view. [8] The game consists of three courses: 'Novice', 'Intermediate' (also called 'Advanced'), and 'Expert', each having different sections opened, [ 9 ] [ 10 ] and incorporates modes from the original game; Race, against eleven ...

  5. Dual Analog Controller - Wikipedia

    en.wikipedia.org/wiki/Dual_Analog_Controller

    A few months later, the first DualShock controller was released in Japan on 20 November 1997. Namco had already released an analog controller for PlayStation called NeGcon. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games like Wipeout and Ridge Racer.

  6. GunCon - Wikipedia

    en.wikipedia.org/wiki/GunCon

    The first GunCon NPC-103 (G-Con 45 in Europe) was bundled with the PlayStation conversion of Time Crisis. [1] To make the gun affordable to consumers, the force feedback feature of the Time Crisis arcade gun was omitted, and an additional fire button was included in lieu of releasing a pedal controller for the game's ducking mechanic. [2]

  7. Category:Game controllers - Wikipedia

    en.wikipedia.org/wiki/Category:Game_controllers

    This category, game controllers, contains articles about input devices used by game players to control computer and video games. Such devices can range all the way from common computer mice to replicas of advanced aircraft control sticks.

  8. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The company since re-entered the gaming hardware market, attempting to design a standardized gamepad for Windows Vista with both the wired Xbox 360 controller and the Wireless Gaming Receiver that allows the use of the wireless Xbox 360 controller on a PC. In August 2007, Microsoft announced they were relaunching the SideWinder line of gaming ...

  9. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega Saturn