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A chimerical color is an imaginary color that can be seen temporarily by looking steadily at a ... rendering the monster itself invisible. ... Code of Conduct;
The difference between the non-photo blue and black ink is great enough that digital image manipulation can separate the two easily. If a black-and-white bitmap setting is scanned in, the exposure or threshold number can be set high enough to detect the black ink or dark images being scanned, but low enough to leave out the non-photo blue.
In some uses, hexadecimal color codes are specified with notation using a leading number sign (#). [1] [2] A color is specified according to the intensity of its red, green and blue components, each represented by eight bits. Thus, there are 24 bits used to specify a web color within the sRGB gamut, and 16,777,216 colors that may be so specified.
The color at a point, where color G1 and G2 are to be combined, is ( G1 + G2 ) / 2. Some consequences of this are: Where the colors are equal, the result is the same color because ( G1 + G1 ) /2 = G1. Where one color (G1) is white (0.0), the result is G2 / 2. This will always be less than any nonzero value of G2, so the result is whiter than G2.
As "true color" graphic cards with 16 to 24 bits of color became common, applications began to support 24-bit colors. Terminal emulators supporting setting 24-bit foreground and background colors with escape sequences include Xterm, [ 13 ] KDE's Konsole , [ 35 ] [ 36 ] and iTerm, as well as all libvte based terminals, [ 37 ] including GNOME ...
RGB (red, green, blue) describes the chromaticity component of a given color, when excluding luminance. RGB itself is not a color space, it is a color model. There are many different color spaces that employ this color model to describe their chromaticities because the R/G/B chromaticities are one facet for reproducing color in CRT & LED displays.
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In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.