enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    t 1 and t 2 are times when the impulse begins and ends, respectively, m is the mass of the object, v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum.

  3. Specific impulse - Wikipedia

    en.wikipedia.org/wiki/Specific_impulse

    If mass is used, specific impulse is an impulse per unit of mass, which dimensional analysis shows to be equivalent to units of speed; this interpretation is commonly labeled the effective exhaust velocity. If a force-based unit system is used, impulse is divided by propellant weight (weight is a measure of force), resulting in units of time.

  4. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  5. Newton-second - Wikipedia

    en.wikipedia.org/wiki/Newton-second

    The total impulse of a class C model rocket engine, which can be found in amateur fireworks. 10 2 20 The total impulse of a class D model rocket engine, which also can be found in amateur fireworks. 132 500: 8050: 1.07 × 10 9: Space Shuttle launched from Earth to orbit [a] 45 702: 10 834: 4.95 × 10 8: Apollo 11 launched from Earth to orbit 0. ...

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  7. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Unprimed quantities refer to position, velocity and acceleration in one frame F; primed quantities refer to position, velocity and acceleration in another frame F' moving at translational velocity V or angular velocity Ω relative to F. Conversely F moves at velocity (—V or —Ω) relative to F'. The situation is similar for relative ...

  8. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  9. Wave equation - Wikipedia

    en.wikipedia.org/wiki/Wave_equation

    The effect of inflicting a velocity impulse is to suddenly change the wave displacement . For acceleration impulse, (,) = + (,) where is the Dirac delta function. The solution to this case is called the Green's function for the wave equation