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  2. Graph center - Wikipedia

    en.wikipedia.org/wiki/Graph_center

    These are the three vertices A such that d(A, B) ≤ 3 for all vertices B. Each black vertex is a distance of at least 4 from some other vertex. The center (or Jordan center [1]) of a graph is the set of all vertices of minimum eccentricity, [2] that is, the set of all vertices u where the greatest distance d(u,v) to other vertices v is

  3. Graph labeling - Wikipedia

    en.wikipedia.org/wiki/Graph_labeling

    A "harmonious labeling" on a graph G is an injection from the vertices of G to the group of integers modulo k, where k is the number of edges of G, that induces a bijection between the edges of G and the numbers modulo k by taking the edge label for an edge (x, y) to be the sum of the labels of the two vertices x, y (mod k). A "harmonious graph ...

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  5. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...

  6. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  8. Blossom algorithm - Wikipedia

    en.wikipedia.org/wiki/Blossom_algorithm

    First, the algorithm processes an out-of-forest edge that causes the expansion of the current forest (lines B10 – B12). Next, it detects a blossom and contracts the graph (lines B20 – B21). Finally, it locates an augmenting path P′ in the contracted graph (line B22) and lifts it to the original graph (line B23).

  9. Graceful labeling - Wikipedia

    en.wikipedia.org/wiki/Graceful_labeling

    A graceful labeling. Vertex labels are in black, edge labels in red.. In graph theory, a graceful labeling of a graph with m edges is a labeling of its vertices with some subset of the integers from 0 to m inclusive, such that no two vertices share a label, and each edge is uniquely identified by the absolute difference between its endpoints, such that this magnitude lies between 1 and m ...

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