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Names of many computer terms, especially computer applications, often relate to the function they perform, e.g., a compiler is an application that compiles (programming language source code into the computer's machine language). However, there are other terms with less obvious origins, which are of etymological interest.
In theoretical computer science, the word RAM (word random-access machine) model is a model of computation in which a random-access machine does arithmetic and bitwise operations on a word of w bits. Michael Fredman and Dan Willard created it in 1990 to simulate programming languages like C. [1]
Software can "partition" a portion of a computer's RAM, allowing it to act as a much faster hard drive that is called a RAM disk. A RAM disk loses the stored data when the computer is shut down, unless memory is arranged to have a standby battery source, or changes to the RAM disk are written out to a nonvolatile disk.
In computer science, random-access machine (RAM or RA-machine) is a model of computation that describes an abstract machine in the general class of register machines.The RA-machine is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers.
PL/I—Programming Language One; PL/M—Programming Language for Microcomputers; PL/P—Programming Language for Prime; PLT—Power Line Telecommunications; PMM—POST Memory Manager; PNG—Portable Network Graphics; PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol; PoE—Power over Ethernet; PoS—Point of Sale; POCO—Plain Old Class ...
The operating system will place actively used data in RAM, which is much faster than hard disks. When the amount of RAM is not sufficient to run all the current programs, it can result in a situation where the computer spends more time moving data from RAM to disk and back than it does accomplishing tasks; this is known as thrashing.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
A computer program can access an address given explicitly – in low-level programming this is usually called an absolute address, or sometimes a specific address, and is known as pointer data type in higher-level languages. But a program can also use relative address which specifies a location in relation to somewhere else (the base address).