Search results
Results from the WOW.Com Content Network
Lost Coast was the first Valve game with a commentary mode, in which the developers explain elements of design as the player progresses through the level. The Lost Coast level was created for Half-Life 2, but was removed from the game. It was originally going to be a level in "Highway 17" where Gordon ends up in a strange place meeting a Fisherman.
It has broken previous popularity records for gaming wikis on the weekend after the release of Fallout: New Vegas in October 2010, with daily page views topping at 8.8 million [3] (the previous record, 5 million, belonged to WoWWiki). [5] Within the first week of the game's release, the site had 2.5 million unique visitors. [6]
The Lost Coast level was originally created for Half-Life 2, but was ultimately removed from the game. As a result, it has several minor story details that were not included in Half-Life 2 . The level received a generally positive reception, and there was consensus among reviewers that the new features included in Lost Coast should be ...
Chris Avellone is an American video game designer and comic book writer.He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
The Lost Coast is a mostly undeveloped section of the California's North Coast in Humboldt and Mendocino Counties Lost Coast may also refer to: Half-Life 2: Lost Coast, a video game and tech demo; Lost Coast Brewery, an American microbrewery located in Eureka, California
The Prime Video adaptation of the popular video game series received its first trailer on Saturday, showcasing its nuclear wasteland setting and the terrifying monsters that roam the devastated world.
For premium support please call: 800-290-4726 more ways to reach us
Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game.